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| Fanning the Flames - Still Paying to Own? |
| Monday, 6 October 2008 |

Gamers are used to going into a shop and buying games and that game nestling on their shelves and it belonging to them for good. However a worrying trend is perhaps developing where gamers no longer own the games they think they are buying..
Two recent cases have made the news and caused ructions and confusion as to the nature of ownership with regards to downloadable distribution. Whilst the likes of Live Marketplace, the Wii Shop Channel, Playstation Store and Steam have shown off how successful downloadable titles can be it is but it could come at a cost to the gamer.
Rock Band 2 was recently released and many a gamer wondered what would happen to the content off the original Rock Band disc. Would they just lose it forever or be forced to buy it all over again as a download? The truth was neither of these, instead gamers had to pay a nominal fee to buy the license to use the songs in Rock Band 2. Whilst the fee was a relatively small amount it is still slightly worrying to find that whilst gamers now still own the songs on the Rock Band disc they only own the right to play the songs in Rock Band. It does draw into question whether purchases being made as DLC for the game are actually owned by the purchaser? Or whether they are simply buying the right to play the songs for as long as Harmonix either sees it fit or for as long as their agreements with record companies last.
The most worrying recent case is to do with Sony's (relatively) new video download service. Video's be it TV or Films can either be downloaded as a rental or bought out right as yours to own. However it does not seem the own option is quite what it would suggest. When renting a video you have X amount of time to watch the movie. When buying you would think the video is yours to buy and keep no matter what and redownload onto your machine as many time as you want. It is after all yours much like when you go to a shop and buy a DVD or Blu Ray? Wrong. Whilst when you run out of space for DVDs the solution can be as simple as rearranging your shelves or at a push buying a new one. With the world of downloadables the solution should be even simpler download the desired film/tv show, watch it and either keep on your HDD or if your short of space delete it and simply download it the next time you want to watch it. Not so, Sony only allows you to redownload each title once. Whilst people who have the bigger capacity models or have upgraded their system themselves this may not be a problem, but for people with the smaller models and lack of technical know how this could be a common problem. Apparently a call to Sony will get you a one time cutosy download but thats not really a solution for the masses and Sony has clearly not thought out the process or are indeed well aware of the notion that gamers are not paying for the title outright.
If this is indeed the case how can companies justify charging prices so close to full retail? It just seems madness to expect people to accept that once a title is deleted they are not perhaps entitled to expect it to be there for them to access again at a later date.
Perhaps it is too much to expect that companies will store our purchasing history for the entire duration of our downloading life? Is it really visible for all the millions of the transactions ever to be stored on servers around the world? If you read forums gamers do expect everything and they expect companies to provide such services and at the moment they do but when will this end?
As the amount of money spent on digital downloads continues to rocket up it will only take the downturn in solid media formats sales for companies to start thinking about how to continually perpetuate the money they make from the customers' downloads. One way to do this would be to simply license the games to the players and charge readily when this deal expires or the gamer wishes to redownload.Labels: Fanning The Flames
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posted by flameboy @ 13:00  |
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| Fanning the Flames - The Future of Gaming Corner |
| Monday, 29 September 2008 |
Since we first started up Gaming Corner the site has already been through very much. We have kept to our mandate of providing regular features each and everyday. So when each gamer takes time away from their Gaming Corner they know what features to expect.
At all times we try our best to ensure our features are diverse and interesting so that every week there is something for everyone We are currently hard at work trying to increase the number of reviews we get up on the site and hopefully the fruits of this increased input will start to flourish soon.
So what's coming in the future? We are currently hard at work beavering on a new look site that will help us move along to the next stage. We are putting the finishing touches to it which includes an exciting new logo which at the moment seems to have through a ton of revamps and revisits before we finally found one were happy with. In the mean time why not treat yourself to a tshirt made by staff member goaferboy? The shirt features the current old school style logo;
Gaming Corner Clothing Goodies!
Gaming Corner does not make any profits off this and they are at the standard Cafe Press prices.
Anyway hope you enjoy this weeks content and a proper Fanning the Flames will be back next week!Labels: Fanning The Flames
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posted by flameboy @ 15:50  |
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| Fanning the Flames - The Great DLC Con! |
| Monday, 22 September 2008 |

Almost every developer is looking to get that bit extra of your hard earned cash. We take a look at the value for money the customer is getting and whether companies are exploiting the current market trend towards downloadable extras.
There can be no denying that in the right hands DLC can be a great way of adding value to a game. But it can also used for companies to get you to pour out even more on a title to get the most of it.
Burnout Paradise has been a joy from the word go, not only did the game move the franchise in a new and exciting direction but it has got DLC spot on. Free game altering updates that are coming thick and fast and helping the title to enjoy a much longer popularity window than it may otherwise have done. Unfortunately this is not the norm and is only possible because of the huge financial backing of EA. It's DLC at it's best. Other notable examples are Epic getting the Discovery Channel to sponsor Gears of War DLC meaning they could recoup the lost revenue. Bungie also have nailed it with Halo 3 offering the maps at a price for those hardcore players who must have them, whilst giving them away to the gamers who hang on and wait.
At it's worst DLC consists of features that simply put should be on the disc. Sonic the Hedgehog on Xbox 360 and PS3 aside from being a terrible game also has surely the most criminal example of DLC. Being offered the chance to pay to download additional difficultly settings is not on, when these options are included on almost every game under the sun. Square Enix are a company very guilty of overcharging for DLC. Space Invaders Get Even is a prime example with the game costing just 500 Wii Points for is essentially a glorified demo, it isn't until that part of the title is completed that you find the true points cost to gain the full experience. Also another gripe is games that offer the chance to purchase DLC only for the download files to be tiny and the downloaded file nothing more than an unlock key for content already on the disc.
Whilst there are success stories as far as DLC is concerned it is still a worry that companies seem to take for granted that gamers will cough up for content which could well have fitted on the disc. Companies bring out DLC the day or just a week after some releases, this means the extra content was developed as part of the regular games production cycle so why should gamers be forced to pay up for this? A trend also seems to becoming the norm for developers to announce DLC before a game has even been released. How about you wait and see if the game is a success and whether the market is there for expanding the remit of the title? No instead they would assume that they have enough power to make us need the DLC.
Unfortunately there is no real answer to these problems as there is no way to govern this. Neither is there really any justification to tightly control what publishers can offer as extra content and indeed what they charge. Microsoft are perhaps the company most at work with regards to this as they attempt to say what content can and can't go up on XBL and also to some degree dictate the price. This has of course caused runctions, most famously with Epic over Gears of War DLC. Sony seem to favour free downloads (Warhawk being a prime example, features adding patches are free whilst resources adding updates are charged for) and Microsoft seems to favour charging for everything, although both forms of DLC exist on both stores. This perhaps helps to demonstrate the best status quo as the two exist in harmony with players simple deciding whether they want to be taken for ride, snap up the value for money DLC or stick to the freebie add ons that publishers offer.Labels: Fanning The Flames
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posted by flameboy @ 19:51  |
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| Fanning the Flames - Do Fanboys Have a Place? |
| Sunday, 7 September 2008 |

As each company carves their own direction this generation, we take a look at the fans that helped put the companies where they are and whether there is a place for them in the current gaming climate.
This is perhaps my most personal Fanning the Flames yet. I have now written three pieces and covered various topics. Two in particular would be very easy to read and awesome I am a fanboy of either company X or company Y, I have even been accused of such in the comments. It seems that by praising any one company in a manner which others don't agree with means you must be a fanboy simply for presenting something in a light that either is disagreed with or not a common view.
The most hardcore fanboy will defend their chosen company to the death almost. Throwing insults at each other on forums without a thought towards each others feelings. Whilst most dismiss this as idle banter it can very messy very quickly, just look at the case studies of Denis Dyack and Luc Bernard. They all think their consoles are the best, have the best games and deserving of that much coveted worldwide majority share.
It could be argued that fanboy's of each of the big three have reasons to secretly feel aggrieved. Sony fans will definitely feel that the depth and diversity they have become accustomed to is currently absent. Nintendo fans will deride the casual direction of the company when their last console the Gamecube was clearly a game machine for them, none of this paradigm shifting, if anything Microsoft fans must be the most relaxed. They get the most exclusives, biggest library, best online service but even some of them may skeptical at the companies desperation to capture the market.
So does the average fanboy have a place in today's climate? Surely if you want to witness all the delights this generation has to offer you cannot afford to be so fiercely loyal to one side? Can you really afford to deride each other for the decisions made by companies just out to make money. Whilst they do prey on this loyalty (look at Nintendo's exploitation of their fans by slowly iterating on their franchises) They do also reward fans patience by eventually giving them what they want, Nintendo with Smash Brothers, Microsoft can always be relied on to provide more Halo games and Sony are slowly bringing their popular franchises to PS3. So it's not all bad there are some rewards.
However can these rewards be off set by the advantages of looking at the industry with an open mind? This isn't something that would fit well with most, changing loyalties to platform holder for many would be akin to changing which football team you have. However viewing the industry with no bias can be a great feeling and a refreshing change. If you ever find your loyalty tested you should perhaps try it out.
So back to why this is personal, its worth mentioning that I am a long time Nintendo fanboy who feels he is not getting what he used to from his childhood heroes. What is Miyamoto playing at? He is the man whose ever word I lingered on and now he's stood up on stage playing his pretend saxophone. I now find myself having bought a Playstation 3 whilst previously I wouldn't touch a Dualshock controller and I am now actually considering picking up a 360. Where does this leave my Wii, with an inch thick layer of dust on it that is only going to get thicker as the winter nights draw in. Labels: Fanning The Flames, Features, Microsoft, Nintendo, Sony
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posted by flameboy @ 15:01  |
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| Fanning the Flames- Sony King of the Casuals? |
| Sunday, 31 August 2008 |

Whilst Nintendo revel in their paradigm shifts and Microsoft desperately try to pander to the casual, are Sony secretly the real kings of the casual of market? We take a little look at the evidence.
Much has been made of the so called Casual Market and how new it is to gaming. The truth is they have existed for a long time and it is not a wonderful new phenomenon. Granted there are new people playing games that may not have bothered previously but there is nothing new about this, it happens every generation brings as something new is offered that appeals to different types of consumers.
Nintendo may offer the likes of Wii Fit and Wii Sports but in terms of real casual gaming experiences there is very little else and the motivation for buying both of these games is more "hey let's get fit without leaving the house" rather than for primarily playing games. They have also seemingly abandoned the hardcore gamers that have been their customers through the years. Microsoft meanwhile have tried desperately to get the casual interested in their previously hardcore console. Their efforts almost smack of desperation however as they borrow ideas from everyone else in an effort to pander to a new market they want a part of. Who can forget their top executives prancing around on stage at E3 demonstrating At the Movies, Lips and Scene It. Sony however almost seem to capture the casual with very little effort. Their E3 conference showed plenty of hardcore offering but very little in the casual arena. However Leipzig showed Sony's duality in catering to both markets. This is what truly makes Sony the King of the Casuals as they do not do so whilst dismissing and jeopardizing the other customers.
Sony's love affair with the casual is not a new thing and became particularly prevalent during the PS2 era. First the decision to launch with a DVD player as standard and integral part of the console. DVD players at the time had not hit the mass market and were not apart of everyone's TV set up like they are now. This coupled with the already popular branding of both Sony and Playstation plus a competitive price compared to other DVD players on the market. Sony have boldly followed on from this strategy with the Blu Ray drive being at the forefront of their PS3 plans. But most importantly it was in the software and the games they offered.
Casual Gamers can be many things, not just the typical image that companies like Ubisoft keep making countless Imagine games for. Casual can mean somebody who typically plays games casually, this is something Sony realized when they wrapped up timed exclusivity on titles such as Pro Evolution Soccer and Grand Theft Auto. These are titles that captured the imagination of a wealth of different types of people, Pro Evo overtook FIFA as the premier football title and GTA has become a cultural focal point of its own thanks to its huge sales and violent gameplay.
However lets not under estimate the importance of their more casual games, that did appear to the more traditional games as well as this new breed of casual games. Singstar and Buzz were two such titles which appeal to both sets. Buzz in particular succeeds as this, in particular new PS3 iteration Buzz Quiz TV which has everything you expect from a TV quiz show with its slick TV style presentation and quick fire questions format.
 The new version has included online play where some very hardcore high level play can be found as well as the possibility of an infinite number of questions as MyBuzz allows users to create their own questions. The game offers plenty for the casual whilst also including enough for the more advanced user to sink their teeth into. Singstar is another such example (my PSN friends list is full of people playing it. I am far to reserved to sing) with each version offering a great variety of songs and a wealth of features. Something crucial to both of these games is they come bundled with attractive looking peripherals that are more than just attachable pieces of plastic, Nintendo take note.
However Sony are not prepared to rest of their laurels. First we have Little Big Planet a title that is going to enrapture everyone who witnesses its creative genius. There have been many column inches devoted to it already and it is eagerly anticipated by press and public alike. However let us instead talk about the delightful looking Eye Pet. Eye Toy is another of the PS2's triumphs with a a number of titles available that proved to be successful. It's younger brother Playstation Eye for the PS3 has not seen quite as many titles so far, but that is all set to change with Eye Pet. This newly unveiled title allows you to interact with a cute adorable animal friend by using the camera. This can be as simple as reaching out your hand to give him a stroke to far more complex actions. The game features image recognition software so you can draw 2D objects on a piece of paper point them at the camera which will take a snap shot and then render that object in 3D for the pet to play with. The demo shows a simple car outline transformed into a fully render wooden toy car that can race around with you pet when controlled by the Sixaxis/DualShock 3. What really impresses is the way Sony do not make is seem like the only part of their conferences but offer it as an alternative this is something the other platform holders seem to fail to notice. Yes Microsoft did devote plenty of time to hardcore games at E3 but in unveiled new titles they failed, preferring to pretend to run around wearing clown trousers than show off what Bungie are working on. The less said about Nintendo and hardcore gamers the better at this stage.
 Home deserves a little mention as its avatar and environment based system makes actions such as connecting to online games simpler and more enjoyable than your usual menu driven mechanics. It also draws heavily on social gaming which is a rapidly expanding and wide branching genre. It is clear that Sony have a clear idea about where they want to be with PS3 (and PSP to a certain extent, although that's another blog post all together) and that they intend to include all types of games along for the ride with them.Labels: Fanning The Flames
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posted by flameboy @ 10:33  |
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| Fanning the Flames: Luc Bernard, victim or raving idiot? |
| Monday, 18 August 2008 |
 What has now become known as simply Bernard Gate will go down as an infamous moment in the minds of many hardcore gaming forum members across the world. But was he simply a victim of the current state of gaming communities? Or did he perhaps leave himself open to this kinda of treatment as a result of the way he put himself in the public eye?
Popular gaming blog Destructoid recently posted a shall we say less than positive review of Eternity's Child. They gave it 1/10 and derided the game as worthless and not worth your time or effort in playing. The review did raise some interesting points namely in the introduction, highlighting how Eternity's Child had come to enter the limelight; "Talk about the game's creator, Luc Bernard, whose skill at self-promotion has put his work firmly in the public eye for one reason or another?"
To be fair the backlash from the review was far more from to do with the comments and it is really easy to lay the blame firmly at the feet of Anthony Burch and Conrad Zimmerman for their analysis in their article. Listening to the recent Podtoid does make the site shine in a far more distinct light as they defended their honest objectivity that is present in their reviews. If a game is bad you can trust them to tell you. They took the slant that Luc Bernard should not have gone and argued in their comments system and it is hard to not agree with this viewpoint. One thing they said is hard to justify was about his drinking, if this debacle has indeed led to Luc seeking refuge in alcohol it is surely not something to laugh about?
I recently spoke to Luc on MSN during the calm after the storm. It is clear to see Luc has taken all these comments very personally when he told me "You see when you get a certain number of comments on your blog telling you to kill yourself well erm lol you think and you're like ok if I continue I will end up like Uwe Boll". Uwe Boll of course the much hated movie director who seems intent on giving us videogame movies that are well to be frank awful. Whilst critizing a game is one thing there is no way you can justify personally targetting one and Luc has found both his personal blog inundated with insults and threats as well as his private email address. How is this in anyway fair? Certainly sending insults via email is an invasion of privacy and the arguement that he has entered into the public so is therefore fair game does not wash at all.
There can be little doubt that trolls have become the bain of the internet. Luc summarized it "forum and trolls are destroying everything", whilst this is a very broad statement and becomes a bit gloomy there is plenty of truth behind it. Trolls are a problem and if a reaction by them to a game like this can bring somebody to quit the Internet. This is something developers need to roll with and evolve to accept it. This new found culture of people going to extreme lengths to deliver their point of view isn't going to go away as new blogs and forums spawn every day of the week. It isn't going to go away, this kind of game conversation which would never have taken place on press sites prior to the up rise of the Blog. Bloggers aren't bound by the policies and integrity of the mainstream press and as such aren't held in high regard. Despite perhaps this lack of professional regard Blogs do create incredible reactions, controversial posts on popular Blogs seem to make the headlines as much as actual gaming news these days. Should developers enter the blogosphere though? Is it worth the hassle?
It does seem that whenever a developer goes into the public arena it only ends up ending in a less than favourable way. It is usually self preservation unfortunately Luc decided to compare himself with the ultimate forum whipping boy Denis Dyack.
Trying to compare himself to Denis Dyack of Silicon Knights was perhaps not the best thing to do. It's like George Bush trying to defend his war policies and comparing himself to Genghis Kahn. First up he went on 1up Yours and opened a whole can of worms by saying he did not approve of people previewing games, this of course had nothing to do with the poorly constructed demo of Too Human that made it onto the E3 showfloor, hey Denis don't want your games previewing? Then don't show them simple as. However Dyack didn't stop here, he has recently been running amok on NeoGAF and now alienating the very people who he is relying to buy the game. Luc Bernard on the other hand until this debacle has proven to be a very likable fella, with appearances on the Radio Ninty and N-Europe Show podcasts to name just a couple helping to reaffirm this belief.
As mentioned before I have had the pleasure of speaking to Luc on MSN and he does have an air of a very nice man, who is enthusiastic about what he does and has a lot of passion for the job. He was very passionate in his defence of himself. He explained his reasons for entering into the comments section of reviews and battling them head on, it was simply a case of fighting fire with fire. He felt his back was up against the wall and it would seem this is the only way he knew how to fightback.
Also of course Dyack has the advantage that of the six games published today he has managed to secure big publishers for those titles; Nintendo, Konami and Crystal Dynamics to name a few. Luc has not had this advantage he is an indie developer and any deals he has in place will likely mean he needs to hit a lot of downloads to make money from it. In conversation with him it is clear to see he thinks that this review from Destructoid has killed the game before gamers even had the chance to download it and therefore feels he faces a dire financial future if he relies on Eternity's Child as his main source of income.
Just for the record I have played an early demo of Eternity's Child and yes it did have glitches. However the potential was there, I think it had the hallmarks of good level design the sort of none linear mechanics that have been praised in games such as Castlevania and Metroid. It is worth noting the also the art style is gorgeous (something Destructoid's review did mention, see it wasn't all bad!) and Luc Bernard's admission that he will perhaps continue his stories through graphic novels will see this work survive in a different form at least.
In balance the truth likely lays somewhere between the two. What right do trolls have to publicly hurl personal slurs and taunts at a guy who is just trying to make a living? Comparing himself to Denis Dyack really hasn't helped in anyway, Denis is a different beast all together. Luc Bernard is a very friendly, likable, passionate and eccentric man; all traits which have unfortunately helped contribute to him being an easy target. One thing is clear though Luc Bernard will not be the last man to fall victim to the Internet forums of the gaming community. As the way we consume games evolves we also find the way we discuss games changes and everyone becomes a critic when they set up an account on any number of sites, its up to games developers to learn to use it to their advantage rather than let themselves get defeated by it.Labels: Fanning The Flames, Features, Wii, wiiware
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posted by flameboy @ 13:00  |
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| Fanning the Flames; Little Big Mario |
| Sunday, 10 August 2008 |
 Nintendo have been held in high regard for so many modern innovations in today's modern gaming climate. There is a little sub genre currently being created in Guildford, England that the Japanese gaming giants should have thought of long ago...Welcome to world of Little Big Mario.
Nintendo are undoubtedly the King when it comes to 2D platformers. Whilst it would be pointless to deny that there have been other great 2D games down the years few can match the long term consistency of the Mario's adventures. It's a genre that Nintendo created, but arguably they are close to losing their crown to the guys over at Media Molecule who have created the much critically praised Little Big Planet.
You cannot help but look at Little Big Planet and think it should be a Nintendo product. The Sackboy characters are as cute as kittens as well as being a merchandiser's dream. The Nintendo like appeal doesn't end there though. The levels we have seen from the single player (that needs to be unlocked to access different materials), have all so far proven to have the type of tight level design one would expect from teams such as Nintendo. Media Molecule have had to come with this all on their own though and whilst yes there are levels and mechanics that bear resemble to common platform stables there can be little doubt that there is mountains of originality tucked away. Nintendo have so many titles just in the platforming genre to draw on and use, imagine being able to draw on all the mechanics and power ups and different level designs from the Mario games of yesteryear. Being able to draw on such a rich heritage is something only really open to Nintendo as a developer.
With such a wealth of titles, each with their own gameplay ideas, the possibilities are endless.
Along with the great level design, variety of play and fantastic mechanics demonstrated in the pre-made levels of Little Big Planet there is of course the innovative level designer where Nintendo have seemingly dropped the ball. Popit is the system used to create levels, it used to drag, drop and plonk stuff into your levels with such ease you can chuck together working levels with reckless abandon. There is no scripting or coding to be done, it is all done in game either alone or brilliantly cooperatively with other players. The Popit system is just crying out for the unique control inputs of the Wii and DS, pointer and touch screen, respectively. It looks easy to use and intuitive.
So that's why it feels like it should be a Nintendo product. Let's look at the reason why it isn't. It's not like Nintendo haven't ever included level editors in their games. Wrecking Crew had a level editor that unfortunately didn't allow for its levels to be saved outside of Japan owing to it originally being developed for the Famicom Data Recorder. Even the recent Mario VS Donkey Kong handheld series is helped by the inclusion of a level editor. However there is a theme here, why has no mainstream Super Mario Bros game contained a level editor?
It's simple Nintendo want to protect themselves, why bother giving users the opportunity to develop levels themselves when you can instead drip feed them iteration after iteration. New Super Mario Bros has sold a phenomenal amount of copies and is selling in its millions, over two years after it was originally released. Why would Nintendo want to potentially harm these sales when they release a inevitable New Super Mario Bros 2 hits the shelves? It is a shame as going on Youtube reveals plenty of imaginative people illegally using ROMS to make their own versions and twists on levels as well as totally unique efforts. Nintendo has always taken a tough stance against piracy and ROMS etc...what better incentive to give would be game designers to invest in a product that offers them more tools to play with than they will ever find by other means
Ultimately Nintendo has missed stepping up to the line with this feature as Media Molecule looks set to win critical praise for their innovative and supremely well designed 2D level editing platforming adventure.
Just one of many possibilties.
It is not just in level editing and user generated content that Little Big Planet trounces Nintendo. Character Customisation is another buzz bullet point used to sell games, its something Nintendo has experimented with in Animal Crossing and more recently with the Mii Channel. However there is this over riding feeling that it just isn't enough. A Character Creator rich in options is always going to popular just look at the recent Soul Calibur IV to see the efforts people will take to make their favourite characters from other franchises. Nintendo have only made limited forays into this area the Mii system whilst fun to use is limited and has had no updates since the Wii's launch. The Sackboy's of Little Big Planet can however be customised till your hearts content with tons of custom options, including specific items from other franchise. Nintendo have dabbled in this with Animal Crossing, but the fact that the new City Folks Wii version only offers colour changing of sleeves as an extra option shows their lack of drive to offer true customizing.
Nintendo unfortunately seem to a company who despite their huge market lead and the success of both Wii and DS are missing one opportunity after another. You have to wonder quite how many more times they can miss stuff and still stay at the top. If we are to look at E3 briefly there were numerous examples of this. With WiiMotion Plus came the unveiling of the impressive looking Wii Sports Resort, yet this kind of peripheral is very much something the hardcore want the chance to finally replicate true 1:1 motion, so where was the hardcore game that will use it?
The moral of this first Fanning the Flames then? Nintendo you have the lead don't go blow it by shafting the hardcore, you can't rely on the casual to constantly keep the pouring in the money in that Nintendo Loyalists have down the years. Give them something that truly resembles true fan service and innovates at the same time. It's not all bad though we did after all have the stellar Super Mario Galaxy last year that showed Nintendo still have that magic.Labels: Fanning The Flames, Features, Playstation 3, PS3, Wii
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posted by flameboy @ 15:39  |
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| Coming Soon; Fanning the Flames |
| Friday, 8 August 2008 |
Yep thats right, from next Monday we will be running a regular Editorial Feature called Fanning the Flames. The purpose of this feature will be to air points of view that may not otherwise have a place in reviews and in our other industry features. These articles will not purely sling mud out in public and criticise people left, right and centre, but will also attempt to be informative and well researched at all times. Check back next week to see the first in this exciting new addition to the site.Labels: Fanning The Flames, Features, Site News
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posted by flameboy @ 15:35  |
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