Navigation

News
Reviews
Previews
Features
Comic
Forums
Site News
Policies

Regular Features

Fanning The Flames
Best and Worst
Top 10
Fight The Hype
Retro Column

Gaming Corner Contributors
flameboy
Happenstance
Daft
not_so_tiny
goaferboy
darksnowman
Gaming Corner Twitter News Feed
    follow me on Twitter
    Contact Us
    Virtual Morality
    Tuesday, 9 December 2008
    As technology advances and drags us into different spheres of reality we must re-examine the choices we make as virtual actors. Where does morality stand in these brave new worlds?

    Games like Second Life and Grand Theft Auto allow players to experience virtual life with no lasting consequence. Anything goes. In Grand Theft Auto morally dubious things you can do include sex with prostitutes, killing civilians, killing cops, stealing cars and generally spreading fear and destruction. But why stop there - what is the difference between virtual murder and virtual rape? What makes one right and another so taboo? Of course if this was included in the game there would likely be mass public outrage but explaining exactly why virtual sex and murder are acceptable, and virtual rape isn't, is not easy.


    There is the usual concern that violent games lead to violent actions - we've seen this most recently with the media's reaction to both the Columbine and Virginia Tech. massacres. Personally I think this argument is dull as it seems much more likely that instead of violent games inspiring violence in people that in fact violent people are drawn to violent games. Much more interesting, with games becoming more detailed and allowing for greater immersion, is the question: am I free to do anything, or are some things inherently wrong?

    In the 2002 film Minority Report we are shown a virtual brothel of sorts where customers purchase fantasies ranging from murdering your boss to infidelity. The latter of which must require clarification by individuals and religious groups. When does infidelity become infidelity? Another more difficult question to answer is: what kinds of fantasies should be condoned?

    Recently this question has been debated in relation to Second Life. It was found that certain members created child avatars and proceeded to engage in sexual acts with adult characters. This might have been allowed to carry on if it were not for actually child pornographic material being uploaded. When Linden Labs issued a warning that such actions would not be tolerated they came to loggerheads with some of the participants who argued that Linden Labs had no business in the activities that consenting adults participate in. This is a key challenge between people who see no moral boundaries in virtual worlds and those that do.


    Religion takes a different view on morality from the model which governs society. As part of society we are part of a social contract. Simply put, this contract is there to prevent harm. Where state morality condemns harm against others, religious morality is mostly concerned with what offends God. You are not to wrong your neighbour because not only does it harm your neighbour, but because you anger God. This is clearly shown in that the first five commandments of the Decalogue are concerned not with the mistreatment of one's neighbour (e.g. lying, stealing, committing adultery), but with man's approach to God (e.g. creating idols, taking the Lord's name in vain, keeping the Sabbath holy). With Jesus there is a radical shift in interpreting moral codes, most easily shown through adultery. The sin is transferred from the physical realm to the virtual realm of the mind. In Matthew's gospel, Jesus says, "You have heard the commandment that says, 'You must not commit adultery.' But I say, anyone who even looks at a woman with lust has already committed adultery with her in his heart." Where as the humanist or secular view is concerned with the act, religious morality is concerned not only with what we do but what we think.

    The question of morality in virtual worlds has been largely ignored due to only recent advances in technology allowing such choices to be made. As use of virtual worlds grow the issue of morality, right and wrong, will become more and more important. How we act in these worlds will ultimately stem from our understanding of the source of morality. Either we will have to concede that as long as no one is harmed people are free to do as they please, or we will conclude that morality does have a place in virtual worlds.

    Adapted from 'Virtual Morality', Adbusters #80.

    Labels: ,

    posted by Daft @ 12:10   1 comments
    Through the Looking Glass - Halo: Emotion Evolved
    Sunday, 27 July 2008

    Before I start, I would just like to point out that this article isn't a comment on what I think of Halo as a game. To be completely honest, I like Halo but I'm not fanatical about it. This feature is for examining subtexts or looking at alternate readings of games and I hope you enjoy reading it.

    In the cold hard depths of space, suspended forever in a moment, a halo floats at the centre of a war. We are on the Pillar of Autumn and a recently awakened Master Chief arrives on the bridge, humanity’s last hope, it’s captain and hero. With the ship’s main cannon offline Cortana is vulnerable and her capture is unacceptable. This is where the Chief comes in, time for a hard transfer. If they capture her they'll learn everything: force deployment, weapons research…Earth. With the transfer complete, Cortana and Master Chief are now one. “Your architecture isn't much different from the Autumn's.” and so this is how they begin, a whisper in a bang.


    “We're gonna make it aren't we, sir? I don't wanna die out here.” One of the marines on the lifepod asks. He doesn’t get an answer and he never will as only moments later, Master Chief emerges, a lone figure, from the flaming wreckage that had rescued them from the Autumn. This isn’t the last time the Chief and Cortana will survive in the face of spine shattering odds, it’s going to be a bumpy ride.

    Cortana is Master Chief’s voice. She is as commanding as the Chief is brutal. Ripping through the enemy lines, united they claw together more fortunate marines from other crash sites. The Chief is on a combat high, Cortana is working, thinking, plotting. Things are close to desperate but looking up. Time to save Keyes. The Chief and Cortana complete each other. She thinks, he does. She has power over this blunt weapon, this “demon” and as they travel on the gravity lift into the heart of a Covenant ship, they are becoming closer, anticipating each other, beating as one. The momentum is with them.

    Later on, Keyes is safe, they find themselves in Halo’s central control room. “You all right?” the Chief asks. “Never been better! You can't imagine the wealth of information; the knowledge! So much so fast. Its glorious!” comes the response. Unlike Master Chief’s control on the battlefield, Cortana’s dark desire for information and power shows who is the real demon. The Chief feels this bubbling malice, Cortana snaps, “This ring isn't a cudgel, you barbarian.” However, Cortana becomes aware of a new threat, something beyond her conception and control.

    Cortana: The Covenant found something buried in this ring; something horrible. And now they're afraid.

    Master Chief: Something buried? Where?

    Cortana: The captain! We've got to stop the captain!

    Master Chief: Keyes? What do we...?

    Cortana: The weapons cache he's looking for is not really... We can't let him get inside!

    Master Chief: I don't understa...?

    Cortana: There's no time! Get out of here, find Keyes stop him before it's too late!


    The Flood are coming, remaining hooked to the halo’s computers she sends Master Chief off, alone, to stop Keyes. She has abandoned the Chief.

    We now find ourselves in Installation 04 and 343 Guilty Spark, an A.I. construct of Forerunner origin, shows Master Chief the way, “We must collect the index before we can activate the installation.” They only find death and destruction in this place - and the precious ‘index’. Keyes and his squad are dead and the Flood have been unleashed. Time to escape back to the control room.

    Cortana, absorbed in Halo’s fountain of knowledge, has lost focus and with it command of the Chief and the situation in general. She has let Guilty Spark use Master Chief to achieve its own calculated ends and, as hers was before, his loss is now unacceptable.

    Cortana: I've spent the last twelve hours cooped up in here watching you toady about helping that thing get set to slit our throats.

    Master Chief: Hold on now. He's a friend.

    Cortana: Oh! I didn't realise. He's your pal, is he? Your chum? Do you have any idea what that bastard almost made you do?


    “Sod off!” Cortana barks in a rage as Guilty Spark notices in disgust this new alien A.I.. Master Chief is wavering, “The Flood is spreading. If we activate Halo's defenses we can wipe them out.” Guilty Spark reminds him. The Chief is an unknown, a volatile weapon, a blunt tool vulnerable, needing instruction and now at the mercy of the universe’s most powerful artificial intelligences. However, Cortana is more than just a calculating construct. She has grown to know the Chief, as he has her. She returns, humbled, to her familiar self, a creation of logic growing beyond her preconceived parameters. She tries to regain control of the spiraling situation “You have no idea how this ring works, do you? Why the Forerunners built it? Halo doesn't kill Flood - it kills their food. Humans, Covenant, whatever; we're all equally edible. The only way to stop the Flood is to starve them to death and that's exactly what Halo is designed to do - wipe the galaxy clean of all sentient life. You don't believe me? Ask him!” And so she sparks doubt in Master Chief’s mind, “Is it true?” he asks Guilty Spark. “More or less.” comes the response.

    Cortana has wandered through the horrors of the shade but has finally emerged bloody, but unbowed. Ignoring Guilty Spark’s blathering Cortana and the Chief are working as one again, “Get us out of here.” With everything to lose, the halo must be destroyed; the only way is to detonate the crashed Pillar of Autumn.

    The Maw - the Autumn is enveloped in rot. Just like the previous two chapters Master Chief and Cortana are alone. They have evolved together and we can see the culmination of their interaction almost explicitly expressed as they approach the Autumn:

    Cortana: This thing is falling apart!

    Master Chief: It'll hold.

    Cortana: We're not going to make it!

    Master Chief: We'll make it.

    Computers, A.I.s, machines are definably inhuman through their inability to look beyond reason. To borrow from Terminator: The Sarah Connor Chronicles, which captures this idea perfectly, “There are things that machines will never do. They cannot possess faith - they cannot commune with God... They cannot appreciate beauty - they cannot create art. If they ever learn these things, they won't have to destroy us. They'll be us.” The Chief has led Cortana to this epiphany and she presents us with the most human of characteristics - faith. It isn’t an illusion or an attempt at replicating an idea; it is genuine faith. Neither solely logical nor abandoned to emotion she now places her trust, not to mention her life, in Master Chief’s hands against her own judgment (and considering her intelligence, her judgment might as well be law). As Master Chief put his trust in her before, it is time for her to return the favor.


    Together, not only do they complete each other, they are holistic.

    With the job done, the halo destroyed, they escape into the dust and echoes. “We're all that's left. We did what we had to do - for Earth.” Together, adrift in space, the threat to humanity is extinguished; there is nothing more for them to do. “Halo - it's finished.” remarks Cortana.


    Master Chief: No. I think we're just getting started.


    And there we have it, Halo: Combat Evolved, at least, is over – job done, boy meets girl, boy and girl blow up universe destroying alien artifact. In part two we’ll see what happens when their bond is put to the ultimate test – the ride is definitely just getting started.

    Labels: , , , ,

    posted by Daft @ 00:31   6 comments
    Latest Comic

    "Nook's Town Part One"

    Previous Post
    Archives
    Links
    Powered by

    BLOGGER

    © 2006 Gaming Corner .Blogspot Template by Isnaini Dot Com